Other companies will also commonly shut down major projects, usually ports or fan tributes. Nintendo is well-known for issuing cease-and-desist orders to popular fan projects. Its stance comes in marked contrast to other companies. Sega responded by partnering with Whitehead to create an official version that was eventually released on iPhone, Android, and Xbox 360. Christian Whitehead, an artist and programmer who played a large part in the development of Sonic Mania, produced a proof-of-concept port of Sonic CD for iPhone. Sega has benefitted from working with fan artists in the past. *((for legal reasons I can't promise all content is ok))Īsked if it was okay to accept fan donations, she admitted that it was a tricky grey areas, and suggested that it was "normally best to avoid if possible." Fan response was very positive overall, with many of them praising Sega for its stance. So long as no profit is involved, there is usually* no issue with y'all using our blue boy to hone your art and dev skills. Hey Sonic fans - I appreciate you all reaching out with concerns over fan games and monetization! "We can handle outliers case-by-case as we notice them, but our goal isn't to stifle everything," Chrzanowski wrote.
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